Overall, Ravenlok is a short four-hour romp that does not overstay its welcome. There are collectables in the way of figurines, but since rewards are just health potions or grenades (which, again, I barely used), there’s not much point in finding them all unless that’s your kind of thing. It’s a basic action RPG where you explore the realm, solve quests, and defeat enemies. Just remember to level up and nothing will stop you. This also means the game is not difficult at all, and I even defeated the final boss on my first try while only getting hit twice. By the end of Ravenlok, I was just spamming magic attacks and waiting for them to recharge, the basic slash having become pretty much useless. You unlock four magic attacks as you progress through the game, and these attacks slowly become your main attacks, but that’s it. There aren’t any upgrades or any new weapons either. Our girl’s main attack (well, only) is a slash with the sword, which is also our single weapon. Ravenlok does away with the turn-based and all combat is now in real time. Unfortunately, something seems to have gone wrong in the process. With Ravenlok, it appears Cococumber wanted to address these issues with the combat while upping the ante. True, some fights were particularly tough, but the atmosphere and voxel graphics definitely made it stand out. While it wasn’t perfect, it offered a satisfying nostalgia-laden RPG with turn-based combat. Ravenlok is the latest game from the studio Cococumber, which released the intriguing and characterful Echo Generation in 2021 (has it been that long? Help us). What? That never happened to you? Then you need to read our Ravenlok review. Then, while searching the stables, you touch a mirror and get transported to an alternate reality where you have to defeat a queen to end her tyrannical reign. You move to a villa that used to be owned by our grand-aunt and you find the house full of clocks and other weird items.
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